The door problem in Project Yara

Are there doors in your game?
Yes loads of doors

Can the player open them
Can the player open every door in the game?
Yes all of them no exception this is a system based game
Or are some doors for decoration?
How does the player know the difference?
Can doors be locked and unlocked?
Yes all of them, both by player and NPC’s
What tells a player a door is locked and will open, as opposed to a door that they will never open?

Does a player know how to unlock a door?
This is the fourth thing introduced in the game (after movement, dialogues and item manipulation)
Do they need a key?
To hack a console?
To solve a puzzle?
Probably not as all doors need to be usable by NPC’s
To wait until a story moment passes?
Not really, in a way yes via gear gating
Are there doors that can opened but the player can never enter them?
Where do enemies come from?
There is no fighting is Project Yara

Do they run in from doors?
How does the player open a door?
Go near the door and press A. Use key to unlock/lock
Do they just walk up to it and it slides open?
Some of them might
Do doors lock behind the player?
No, unless a remote key is introduced
What happens if there are two players?
Project Yara is a single player game
What size is a door?
A door is just big enough to let one person in at a time
Does it have to be big enough for a player to get through?
What about allies following you?
In the case of project Yara NPC’s are able to open and close door alone. So that should be no problem.
How many of them need to get through the door without getting stuck?
Only one person at a time.

Posted on Thursday, September 4th, 2014 at 1:42 pm. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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